Unlock Your Body’s Potential: Strength, Endurance, and Pain Relief
REGENESIS INTERFACE
Understanding the needs of bodybuilders, professional athletes, and recovering patients is paramount to designing an effective and user-friendly interface for the launch of this state-of-the-art strength-building device.
MY ROLE
As the lead UI designer, I was responsible for the entire design process within Figma. This encompassed gathering comprehensive information and requirements directly from the marketing team, conducting thorough user research, and translating these insights into intuitive and visually appealing user interfaces. My role involved designing all app assets, ensuring consistency with brand guidelines, and iterating on designs based on user feedback and testing.
AUDIENCE
Professional athletes, biohackers, and doctors in the recovery and performance field.
GOAL
Help design a cloud-based app aligned with Eleve Health’s brand guidelines delivering a user-friendly and interface that considers the end-user behavior and use of similar devices.
OUTCOME
Transform the visual interface into an empathetic, and easy-to-use solution for users with diverse backgrounds and needs.
RESEARCH PHASE
Conducted in-depth interviews and surveys with bodybuilders, professional athletes, and recovering patients to understand their specific needs, goals, and pain points related to strength training and recovery.
Analyzed existing strength-building devices and apps to identify best practices and areas for improvement.
Observed users interacting with similar devices in their natural environment to understand their workflow and identify potential usability issues.
DESIGN PHASE
Created user flows to map out the different paths users will take when interacting with the device and its interface.
Developed a clear and intuitive navigation structure that allows users to easily access the features they need.
Organized content in a logical and user-friendly manner, ensuring that information is easy to find and understand.
Created low-fidelity wireframes to sketch out the basic layout and structure of the interface.
Gathered feedback from users on the wireframes to identify areas for improvement and Iterate on the wireframes based on user feedback to refine the design.
Developed interactive prototypes in Figma or a similar tool to simulate the user experience.
Usability Testing with target users to identify any remaining usability issues and subsequent Iterations on the prototypes based on usability testing results to further refine the design.
TOP FEATURES
Provided clear and concise instructions on how to use the device effectively and safely.
Incorporated features that allow users to track their progress, set goals, and monitor their performance over time.
Allowed users to customize their experience based on their individual needs and preferences.
Incorporated motivational elements, such as progress charts, achievements, and social features, to encourage users to stay engaged.
ICONOGRAPHY
OUTCOME
